Yars Rising , from a humble fly to a cosmic adventure.


Evil corporations with hidden agendas, high tech future world, body augmentations, hip young people ignoring all the rules and winging every decision they make when they need to make it? All the makings of a sci-fi story are here in this new story in the YAR universe from Atari.


Yars Rising is about an ambitious young hacker named Emi Kimura who goes my the handle Yar. She has infiltrated 
shadowy Qotech corporation but not just to be bored with the daily office grind, no instead she is also working with a mysterious figure who paid her to hack the company and see what is going on beyond its corporate front.  As a player you will Run, jump, sneak, and hack your way through the different levels MetroidVania style on your quest to unravel the mystery.

From blocks to anime.
Yars Rising is a spiritual successor to the Atari 2600 classic Yars’ Revenge. The original title, created by Howard Scott Warshaw in 1982, has the player control an alien “Yar”, fighting back against their arch-enemy the “Qotile”.  The first thing I thought when I heard that Atari was bringing a game based on Yars Revenge to modern machines was, how does that translate to a new format and how would it look? There already has been a pretty decent upgrade might by digital eclipse that is fun to play but still adheres to its classic older brother


So how was this going to happen?
WayForward has had some experience in building games with good gameplay and rich storytelling , games such as Shantae, River City Girls and more built a reputation for developing franchises featuring strong characters and rich storytelling. With their foray into Yars Rising, the studio opted for a side-scrolling Metroidvania adventure with lots of platforming action, backtracking, skill upgrades and a balance of stealth and combat gameplay. On top of that they sprinkled in mini hacking games that are straight up Yars revenge retro-inspired mini-games.  



A maze of discovery and peril. 

As you move through the various levels you will run into various terminals, some will unlock doors or shutoff traps, other will give you powerups and more. Whichever the case might be they are all protected with a mini game you need to complete in order to proceed. I guess they finally realize in the future that pesky passwords are a problem. This is where the biggest connection with Yars comes in, besides the story which brings an expanded universe full of lore to the story. 
If you fail the mini game, you take some damage and you get to try again, don't fail to often or you might be knocked out and have to start back over from your last save. 

Lucky for those who do not like the added pressure, or simply do not enjoy these games you can put in invincibility for these, allowing you to roll through them easier, though the timer still ticks away so no messing around, time to get to business.
What is nice, is that each completed mini game will allow you to play it later from the game main menu from "Emi's Hack list" where you can to your hearts content can finetune your score and time without the pressure of the main story behind it. 


The next addition that Yars Rising adds to the run and jump formula is the stealth, which is not something I normally a fan off, but is well executed. There are a number of guards in the level that when they detect you will mercilessly pummel you into the next world and so it is important that you avoid them at all costs. Sneaking through vents, dive under floorboards and more. You can also sneak behind them out of earshot then they are walking away from you and then quickly hide in a doorway, which is a neat effect and feels a little splinter cell, but in a 2D view. The sneaking itself was also a little reminiscent of "Abe's Odessey" on the PlayStation. But be careful, reveal yourself too soon, or make too much noise and it is going to not be a good time for you. So, keep out of sight and be fast is the name of the game. 


We can enhance her, we have the technology 

Lucky for Emi and us the players, you will not be totally defenseless all the time as throughout the game you will end up finding super terminals that will give you a host of abilities and upgrades. The big changes are called augments that essentially re-write your DNA, and they allow you to do some great and crazy things. There are combat augments that will allow for you to defend yourself or even take the initiative in combat such as the Zorlon shot, a powerful blast from the tip of your fingers or the Trionic Nibble which Siphons energy from sources or enemies until they are drained. 

Other upgrades effect traversal, allowing you to go past areas you were previously unable to cross such as the Grasshopper legs for amazing wall jumps or Mayfly gills so you can swim and breath under water.  And of course, these are just a few of the many augments available. 


Besides these Augments, you can also find many smaller terminals hidden throughout the world that provide smaller so-called bio hacks that can further enhance your abilities in different ways and there are dozens of them available, however you can only equip a certain amount at a time. Which ones depend on you by using the unique Tetris style skill tree where you puzzle the skills that fit best with your playstyle together. It is easy to use and fun to experiment with to see what the best combos are. There are 45 collectable Biohacks in the game just waiting to be discovered. Making the right choice will be a challenge all by itself. 

Throughout the different environments in YARS you will encounter dozens of enemy types square up against five unique bosses. Using your collected powerups you never have to worry you will encounter a boss when you are not ready yet. If you can make it to their location, it means you have all the tools to defeat them. Watch for patterns, realize their weaknesses and apply your tools to whittle them down until they are defenseless. You might not be able to get this the first time around, but their patterns are easy to learn and adjust to, making it all about your skill.


Save some for later

The cyber punkish world where Emi roams is a full of twists, turns and danger, and in order to navigate it you have your handy Navi map guiding you every step of the way. Of course, nothing is easy and often a straight line is NOT the way to go in YARS Rising. instead, you need to unlock doors, crawl through vents or find the right powerup in order to proceed. In true Metroid/Castlevania style this means backtracking. And then Navi sure comes in handy.  Along the way you find many dangerous encounters and it sure would be a shame if you lost your self along the way, for that the game has save points, beautifully represented by Atari's first arcade machine, "computer space" Look how beautiful it is just sitting there. The locations of these machines is pretty spread out, which makes it not always convenient if you mess up and have to start over, but there are plenty of save points around and well-marked on the map once you find them. That goes for all points of interests by the way, nothing is revealed until you do some exploration in those areas. 




 A beautiful mind

In terms of graphics and presentation is beautiful, story is presented in both on screen voiced dialog with character portraits as well as Manga comic sketches for the intro and important cutscenes. In fact the whole game feels pretty Manga coded with and features a good amount of gen-Z slang in it, of which I am not sure if it is genuine or a cringe attempt at being cool. This old Gen-Xer will let you be the judge.

The character designs, color, and overall graphics are so incredibly crisp it is hard to speak of sprites, the sharp edges and smooth framerate give the game a unique feel that in a way almost feels like I was playing with paper puppets on a painted glass background. The manga theme shines here through as well, with some fun looking designs that were fun to look at, even for the monstrosities you face.


The music is pretty amazing too, with a varied selection of songs in the game often with included vocals ranging from pop to smooth synth jazz vibes. And sound effects are full, with plenty pop and satisfying bass notes. Particularly the sound when saving hit a pleasure center in my brain. With headphones on especially this game just feels good to listen too when playing.


Final thoughts

YARS Rising is a very interesting successor to the classic Atari 2600 game that brings enough changes to the genre to be different without breaking it. The integration of the classic game as a mini hacking game is a brilliant way to throw back to its origins, if not inspiration but even without the YARS theme, I believe this game would still do enough to be a fun game to play.  It is the easiest, nor the hardest of games. The bosses were fun to figure out and the backtracking usually came with new unlocked areas to keep them from becoming tedious, except maybe when I started taking the wrong turn. 

There are plenty of power up and upgrades to play around with to try different ways to get through the game, allowing you to focus on certain playstyles and the team at WayForward found good moments to incorporate the need for such skills. 

I was not expecting to like this game on first sight, but it quickly changed my mind with its fluid controls and unique design. The fact the little fly shooter game could have a deeper lore is pretty amazing and just a fun story that could easy be in a sci-fi tv show somewhere in another universe. Nothing groundbreaking but an enjoyable ride. 

Yars rising shows that Atari is trying their darndest to bring new life into their IPs in new and unique ways and with this game they seem to definitely be on the right path.  




Parental guidance: This game is rated 10+ by the ESRB for Animated Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes. I think that is overall appropriate, but if you have an issue with the Anime style artwork in terms of how the character looks, or even the slight creepy themes, such as a big spider woman hybrid you fight, you might want to consider waiting a few more years. The choice is yours but either way there is not much here that is going to really keep them awake at night. As always you know your own family and your own values best, be aware what your kids play, or, even better, play with them.


Title: Yars Rising
Developers: WayForward Technologies
Publisher: Atari
Platforms:  Atari VCS, Nintendo Switch, PlayStation 4 and 5, Xbox One, Xbox Series X|S, PC (Steam&Epic) 
ESRB: Animated Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes
No Interactive Elements
MSRP: $29.99
Release Date: September 10, 2024 



About the writer: DadGeek (Rob) is the co-founder of GeeksVsGeeks. He is a product of the eighties and never let go of his geek interest and hobbies no matter how often someone told him to stop. His love for gaming and all things geeks has been part of his parenting style and permeates throughout the whole family. A family of Geeks vs Geeks 


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