Ruffy and the Riverside reviewRuffy and the Riverside Review – Swap ‘Til You Drop
Gameplay: Where Creativity Meets Challenge
At the heart of Ruffy and the Riverside is a simple idea turned charmingly creative: the SWAP mechanic. Think of it like the world’s most powerful scrapbook tool—one that lets you not only copy a material’s look but also its properties. Water, lava, vines, wood, stone—it’s all yours to manipulate. With the push of a button, you can transform a lake into a lethal lava pit, turn a waterfall into a climbable wall, or turn cold steel platforms into bouncy bark. The boundaries of what’s possible quite bendy and playful.
“The joy of experimentation is endless, and much of the game invites you to simply see what you can get away with.”
The game doesn’t always tell you what to do and that’s intentional. The game is loaded with puzzles that are often environmental challenges that rely on thinking outside the box. Sometimes that means trying the most obvious solution, failing, and then trying something wildly weird that just so happens to work. Ruffy rewards curiosity more than perfection, and that’s a rare thing in modern platformers outside only the top tier franchises.
Pip, your buzzing bee buddy, adds layers to traversal. His gliding boost turns Ruffy’s already satisfying platforming into something floaty and expressive. Running, jumping, punching, and gliding all feel responsive, though there’s a loose, momentum-based quality to the movement that might throw precision platforming veterans off a little.
There is combat in the game, but it is not the star of this tale. You’ll bop a few enemies here and there, but the meat of the game lies in solving, collecting, and swapping. Still, it’s satisfying to use your charge punch to clear out groups or to creatively “solve” enemies by turning their environment against them. (One shark in particular met an ironic end when I turned his pool into a pool of lava.)
The world is packed with activities:
Butterfly gauntlets where one hit sends you back to try again.
Hay bale races that actively encourage you to cheat by placing swap obstacles.
Puzzle shrines with dot connections, tile swapping, and classic symbol-matching challenges and more
“Players can change color palettes, pixel density, or even entire surface patterns. Want a neon ocean or low-fi sand? You can do that.”
The cream on top of all this together is a personalized INGAME world-editing system. Using collected Pattern Stones, players can go into the Drawing Board to change not just the terrain’s material, but its artistic look—adjusting pixel density, color schemes, and surface patterns. It’s not just a world you play in—it’s one you curate. Want a candy-pink jungle with checkerboard water? Go for it. It’s an indie platformer meets MS Paint in the best way possible. And if you don't care for it or temporarily need it to go back to normal then you can turn it off with a simple check mark.
Despite all these fun things the game brings, some hiccups exist. Certain puzzles suffer from unclear logic or lack of direction, leading to a bit of aimless wandering. Fortunately, these are balanced by frequent eureka moments that make you feel clever rather than punished. And if you get stuck? You can spend your hard-earned in game coins to bypass a challenge, keeping the game moving at your own pace.
At the heart of Ruffy and the Riverside is a simple idea turned charmingly creative: the SWAP mechanic. Think of it like the world’s most powerful scrapbook tool—one that lets you not only copy a material’s look but also its properties. Water, lava, vines, wood, stone—it’s all yours to manipulate. With the push of a button, you can transform a lake into a lethal lava pit, turn a waterfall into a climbable wall, or turn cold steel platforms into bouncy bark. The boundaries of what’s possible quite bendy and playful.
“The joy of experimentation is endless, and much of the game invites you to simply see what you can get away with.”
There is combat in the game, but it is not the star of this tale. You’ll bop a few enemies here and there, but the meat of the game lies in solving, collecting, and swapping. Still, it’s satisfying to use your charge punch to clear out groups or to creatively “solve” enemies by turning their environment against them. (One shark in particular met an ironic end when I turned his pool into a pool of lava.)
The world is packed with activities:
Butterfly gauntlets where one hit sends you back to try again.
Hay bale races that actively encourage you to cheat by placing swap obstacles.
Puzzle shrines with dot connections, tile swapping, and classic symbol-matching challenges and more
“Players can change color palettes, pixel density, or even entire surface patterns. Want a neon ocean or low-fi sand? You can do that.”
“Characters look like hand-drawn cutouts—thick outlines, crayon fills, and animated charm. It’s like if your childhood drawings suddenly sprang to life and started cracking jokes.”
Presentation: A Storybook World, Drawn by a Kid with TalentRuffy and the Riverside wears its art style like a badge of honor. Characters look hand-drawn with thick black outlines, marker strokes, and visible imperfections. the animations had to grow on me as they are low fps count and they create a weird effect against the high framerate environment. In fact I really disliked Ruffy's idle animation of his jazz hands/snappy fingers in the beginning , but it grew on me a little into the game as I gave in to the charm of the art style.
From a musical perspective, the game is surprisingly eclectic. The soundtrack blends various exciting tunes and different areas and situations have their own themes. There are even a few groovy tunes.
Presentation: A Storybook World, Drawn by a Kid with Talent“Characters look like hand-drawn cutouts—thick outlines, crayon fills, and animated charm. It’s like if your childhood drawings suddenly sprang to life and started cracking jokes.”
Technically, the game does have some jank at times, there are some frame stutters, pop-in textures, and a rare background issue but overall the performance (we played on ps5) held up well. The overall tone feels a little messy, but intentionally so like those classic cartoons that are missing a few frames but can still makes you smile.
Despite these rough edges, Ruffy and the Riverside radiates charm. It has that one-more-thing quality that keeps you coming back, not just for progress, but for the chance to tinker, customize, and reshape your surroundings on your own terms. It’s a sandbox with rules, sure, but the tools it gives you feel more like a coloring book than a blueprint, a coloring book that lets you paint outside of the lines.