Ninja Gaiden: Ragebound – A Blade’s Edge Between Past and Present


I found myself dashing across the heads of demons like steppingstones in a raging river, blade flashing under the crimson glow of a thousand eyes. A stray axe flew my way, I leapt, bounced off it midair using the Guillotine Boost, and came down slicing through the horde with a single Hypercharged strike. For a second, the chaos went still. Then, the next wave arrived. This is Ninja Gaiden: Ragebound: a game where the line between survival and obliteration is as thin as the blade you wield, and you feel like a badass doing so.


What is it?

Ninja Gaiden: Ragebound is a 2D action-platformer from The Game Kitchen, the team behind Blasphemous, and published by Dotemu. It takes the classic Ninja Gaiden DNA from the NES era and fuses it with modern design sensibilities, creating a game that feels both retro and refreshingly new. As someone got his first exposure to Ninja Gaiden from the Atari Lynx version I was not initiated to the NES version until much later. The Atari version was based on the Arcade game and essentially a beat' em up. The NES version is a hard as nails action platformer that will break you and beg for mercy and it takes some serious persistence to get through. Old School Classic!

In this new version, you play as Kenji Mozu, a young ninja tasked with defending Hayabusa Village when demons breach the mortal realm. He’s joined by Kumori, an assassin from the rival Black Spider Clan, whose soul is bound to his in a reluctant alliance. Together, they navigate a world torn apart by fiends, clan rivalries, and absurdly massive boss monsters.

It’s classic Ninja Gaiden: tough enemies, precision platforming, epic boss fights, but now with a more forgiving difficulty curve that lets players learn, improve, and slowly master its systems, while optional challenges and a hard mode cater to veterans craving punishment.


Gameplay

Combat in Ragebound is fast, precise, and immensely satisfying. Kenji’s sword strikes carry weight, while Kumori’s kunai and special weapons, like boomerang-style chakrams or arcing sickles, add ranged options. Together, they create a combat system that rewards timing, positioning, and resource management.

The game introduces several brilliant mechanics:

Hypercharge System: Defeat color-coded enemies with specific attacks to unleash devastating one-hit kills or stun bosses. It adds a puzzle-like rhythm to combat, blue aura means katana, purple means kunai, forcing quick decisions mid-battle.

Guillotine Boost: A game-changer. Time your jumps to bounce off enemies, projectiles, even bosses themselves, chaining attacks while staying airborne. It’s part platforming tool, part combat tactic, and mastering it feels incredible.

Ragebound Arts: Screen-clearing techniques, shields, and healing abilities powered by Kumori’s energy. They’re flashy, powerful, and essential for surviving late-game chaos.

What makes it click is the flow-state design. Enemies die quickly, but they come fast and hit hard. Bosses like lightning fiend Rhyvashi or the hulking Deikrag demand mastery of movement, Hypercharges, and Boost timing. Every encounter feels like a skill check, but rarely unfair, ailure teaches, success exhilarates.

Each stage is a meticulously crafted playground. You’ll slice through demons, bounce over spike pits, dodge traps, and discover hidden areas packed with Golden Scarabs and Crystal Skulls for upgrades. There also some levels that felt reminiscence to me of the BattleToads turbo tunnel as you fight of enemies in a motorbike speed chase through the sewers. 

This replayability shines through optional challenges: finish a stage without damage, clear it under a time limit, or take on "Secret Ops" missions unlocked via hidden scrolls. These ultra-tough levels push every mechanic to its limit, offering rewards for mastery while remaining entirely optional for casual players. We like options!

Kumori sections mix things up further. Sometimes her spirit detaches from Kenji to explore alternate paths, unlock shortcuts, or grab collectibles under time pressure. It breaks up the pace without feeling gimmicky.

And yes, there’s a Hard mode unlocked post-game that remixes levels, adds enemies, and ramps difficulty through the roof. It’s there for those who want it, but the standard campaign already balances challenge and accessibility beautifully.


Ninja Gaiden is nothing without great bosses, and Ragebound delivers without question. Each boss has unique patterns, arenas, and phases that test everything you’ve learned. Often these battle would end up taking my multiple tries, perfecting pattern recognition and the use of all techniques to make it through. Being on PC, it was hard to stop because if you back out you have to play the whole level again to get back to the boss. Consoles with their sleep option makes it a bit easier to walk away and get back to it tomorrow.

One fight might have you bouncing on projectiles to stay above ground hazards; another demands perfect Hypercharge timing to break shields before the arena fills with attacks. A few bosses return later with new twists, making rematches exciting rather than repetitive.

Crucially to game enjoyment though bosses might be tough but the fight always feels fair. You’ll die, learn patterns, and come back stronger, and when you finally win, the rush is unmatched. Each time you feel you have a chance and just have to execute as opposed to the match coming across as unfair for the sake of difficulty. 

Presentation

Visually, Ragebound bring some pixel art perfection to the screen. Backgrounds brim with detail, storm-lashed temples, demon-infested ruins, neon-soaked cities, while enemy animations burst with personality. Lightning storms crackle mid-battle, sunsets bathe stages in crimson light, and bosses tower with screen-shaking menace. It is pixel art, but more retro inspired, think same style but far beyond the old NES limitations.

The soundtrack slaps, a collaboration between original NES composers Keiji Yamagishi, Ryuichi Niita, Kaori Nakabai, and modern talent Sergio de Prado. Driving synths, shredding guitars, and haunting melodies give each stage and boss fight a unique vibe. It’s pure “controller clenched, volume maxed” energy. I do wish there was an option to switch to some 8bit versions of the songs as a throwback,but the songs are so good it does not matter in the end.

Story-wise, it’s lighthearted yet engaging. Kenji and Kumori’s reluctant partnership brings humor and charm between demon slayings. Cutscenes flesh out their dynamic without overstaying their welcome. I am here to slay demons , not to read text. 

Despite the demon-slaying premise, Ragebound keeps things stylized rather than gory.  ESRB rates the game at a T for Teen and there’s plenty of action and intense boss fights, but no realistic violence or overly inappropriate content. We still believe that despite its rating even younger players (with some platforming experience and parental guidance) can enjoy it, especially since difficulty modifiers allow a more forgiving run if needed.

Final Thoughts

Ninja Gaiden: Ragebound nails the impossible: honoring the brutal legacy of Ninja Gaiden while making it approachable for modern players. Its combat is deep yet intuitive, levels beg for replay mastery, and optional challenges plus Hard mode cater to veterans craving punishment.

It looks stunning, sounds incredible, and most importantly, feels amazing to play. Whether you’re chasing high scores, secrets, or just trying to survive demon hordes, the game rewards skill without demanding perfection from the start.

This is how you bring a retro legend into 2025, by respecting its roots while sharpening every edge for today’s players. With a new Shinobi around the corner the bas has been set incredibly high.




Ragebound is everything a modern retro revival should be: challenging yet fair, gorgeous yet readable, deep yet instantly fun. It respects your time, rewards your skill, and leaves you grinning when you finally beat that boss who crushed you an hour ago. For Ninja Gaiden fans , (NU) Retro fans and newcomers alike, this one’s a must-play.


Title:   Ninja Gaiden: Ragebound 
Developer: The Game Kitchen
Publisher: Dotemu
Platforms: PC (steam)
ESRB: T for Teen Blood and Gore, Mild Language, Mild Suggestive Themes, Violence
Release Date: July 31st, 2025 
MSRP : $24.99

About the writer: DadGeek (Rob) is the co-founder of GeeksVsGeeks. He is a product of the eighties and never let go of his geek interest and hobbies no matter how often someone told him to stop. His love for gaming and all things geeks has been part of his parenting style and permeates throughout the whole family. A family of Geeks vs Geeks 

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